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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1790
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Posted - 2015.08.20 23:47:48 -
[1] - Quote
Ohhh boy this is going to be a long 1 . Reserved 
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1790
|
Posted - 2015.08.21 01:13:57 -
[2] - Quote
Bronson Hughes wrote:Jonah Gravenstein wrote:Carrie-Anne Moss wrote:Dude ill vote for you but the reality of it is that the nullblocs and collilitions control who gets elected. Even with goon hwlp they couldnt get Sabriz from code elected. You need to be a super bear like Mike A to get elected while in highsec. The pvpers of highsec just dont have the nunbers/cant agree on a rep to elect.
It is sad how the votes vote. Its a shame Sabriz being part of CODE. was pretty polarising, despite their platform containing some good stuff, being a supporter of James and a member of his merry multitude of motley miscreants was enough to alienate a significant number of potential voters. I have the benefit (or detriment, depending on who you ask) of being entirely independent. I have no ties to nullsec, CODE., or any hisec merc corps. I maintain contact with some of each, but only informational, not any kind of quid pro quo arrangements. Details like this, my non-violent hisec activities (mission running, industry & research, mining, etc.) and Thunderdome I'll include in my formal announcement when the time comes. I wanted to get this part of my message out here and refined as much as possible before that point though. I encounter anti Marmite sentiment wherever I go despite being an advocate to completely destroy that style of gameplay . It's fun but I think it could be better for the game if altered. I hope you have more luck then our previous C&P candidates.
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1790
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Posted - 2015.08.21 01:20:26 -
[3] - Quote
Bronson Hughes wrote:Not strictly related to my views on hisec, but some other points about me that help my CSM candidacy:
1. I am the reigning C&P Thunderdome champ who wants to see CCP-endorsed 1v1 tournaments become a thing. 2. I run the gamut of activities. I PvP, I run missions, I do exploration, I mine, I research, I build. 3. I am entirely independent. I have no ties to any nullsec, wormhole, incursion, merc, mining, etc. corps aside from maintaining relationships with folks from most of those communities. I don't owe anyone anything. 4. I've been around long enough (started in'06) to grasp game mechanics and history but have also spent enough time away to not have become a bittervet. 5. Bald is sexy. 6. I have a super deep voice that makes people swoon on coms.
I'll flesh these out over time and include them in a formal candidacy announcement when those things start happening. 5 no 6 YES
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1795
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Posted - 2015.08.21 03:59:35 -
[4] - Quote
admiral root wrote:I'm no fan of NPC corps, but wouldn't requiring them to pay extra taxes when using the market shut them out of trading? Trade ALT's need a place in corps too . I would love to see a reason for all people from all walks of eve to have a reason to be in a corp with other people
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1796
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Posted - 2015.08.21 07:19:32 -
[5] - Quote
You should also include fit 'x' amount of this ship type with this fit. the nullsec blocs will vote for you ;)
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1809
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Posted - 2015.08.22 03:50:42 -
[6] - Quote
Leto Thule wrote:The entire "us vs them" scheme is whats out of whack. New players are introduced into a false sense of security from undock 1; beliving that high security space represents a supposed safe zone, when the reality is quite contrary. EVE and "safety" should be explained (and shown to be) mutually exclusive terms at the outset. NPC corps should be defaulted at war just like FW. This will accustom new players to the certainty that eve isn't safe anywhere no matter what. No matter what side of the coin you are on, that is a fact. I think the core problems we have are brought about by players thinking the contrary.
Everyone needs to make ISK. Bearing isnt a bad thing. Expecting to print ISK with no risk is the bad part.
Remove highsec incursions. There is no baby step here as running these gives zero reason to ever go anywhere else.
Agree with reducing ore in highsec, ice too, and make ice scannable again.
Personally id like to see a bit more motivators for highsec war. Standings, LP, or something to get people interested in actually fighting. Agree with the caps and scaled costs.
Tax the **** outta npc income.
Go read my damed sov lite post Leto and tell me what you think of the update .
I agree there needs to be a motivator like a resource to drive the conflict and that way the us vs them will change from predator/prey to group/other group. I like being in a corp with a bunch of dedicated bears who occasionally pvp to protect themselves. It's fun (and cheaper) and grants you differing perspectives however there is no game mechanic reason beyond a shared hanger (which is badly implemented) for us to all be in the same corp. It would make more sense to have our own corps and use a chat channel and mailing list with the half a dozen organizers having access to the same corp hanger...
Again it's just broken when the mechanics discourage the grouping up of the industrial players who provide us with the mans to make the things blow up
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1809
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Posted - 2015.08.22 04:28:13 -
[7] - Quote
Kaarous Aldurald wrote:Noragen Neirfallas wrote: Again it's just broken when the mechanics discourage the grouping up of the industrial players who provide us with the mans to make the things blow up
They don't discourage much at all, if you ask me. Industry in particular is often a complex chain of things that one character would be hard pressed to accomplish on their own. Note that I said "character". Alts exist, and that more than anything is the cause of what you're talking about. Interdependence is so much easier to mange when there are no other people. But I don't need to be in a corp with you to accomplish the complex chain of things. Hell I shouldn't be unless I trust you really really well. What I'm getting at here is if you and I were making things for stuff why would we corp up Leto if he had no ability to make things for stuff? If he could we would still all be better off being in our own 1 man corp and utilize contracts to each other to achieve our 3 man chain and we could do so almost as efficiently (-10000 isk per contract) as 3 people doing it in the same corp only we have much less chance of attracting unwanted attention to our corps. This is what I mean when I say the mechanics are not rewarding groups over individuals. What meaning is there to a corp when all it has are drawbacks with very limited benefits?
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1811
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Posted - 2015.08.22 08:17:48 -
[8] - Quote
Morgan Agrivar wrote:I am all for getting highsec to be more 'interesting'. As for incursions, I had my fill of it. Great isk but so damn boring doing what some guy/gal tells you to do in your 1b+ isk ship. I spent more time spamming D-scan than I was actually paying attention and shooting stuff that they told me to do.
I also like the idea of moving the higher level mission agents to lower (0.5 or 0.6) systems, but not into lowsec. I don't mind taking my frigates into lowsec for lulz but if I want to mission, I don't need some asshat trying to take out my battleship cause I am in a 0.3 system. If I wanted that, I would run missions in lowsec to begin with.
In all honesty, I would love to be able to declare war on specific toons, not corps/alliances. There are a few in NPC corps that would get the business end of an Incursus. Yes, I have a list. :)
And also been thinking hard of making a new toon to fly in Fredegar corp out of sheer boredom. I really don't pvp much but I do have experience in EWAR on this toon. And of course wormhole exploration and mission running. We flew the idea of character wardecs about a while ago. The biggest concern was the ability to wardec every single freighter in New Eden over the course of a week by somebody/group with too much isk. Marmite and Code. come to mind.
Edit. And by we I mean C&P forum 
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1811
|
Posted - 2015.08.22 09:20:54 -
[9] - Quote
Morgan Agrivar wrote:Noragen Neirfallas wrote:Morgan Agrivar wrote:I am all for getting highsec to be more 'interesting'. As for incursions, I had my fill of it. Great isk but so damn boring doing what some guy/gal tells you to do in your 1b+ isk ship. I spent more time spamming D-scan than I was actually paying attention and shooting stuff that they told me to do.
I also like the idea of moving the higher level mission agents to lower (0.5 or 0.6) systems, but not into lowsec. I don't mind taking my frigates into lowsec for lulz but if I want to mission, I don't need some asshat trying to take out my battleship cause I am in a 0.3 system. If I wanted that, I would run missions in lowsec to begin with.
In all honesty, I would love to be able to declare war on specific toons, not corps/alliances. There are a few in NPC corps that would get the business end of an Incursus. Yes, I have a list. :)
And also been thinking hard of making a new toon to fly in Fredegar corp out of sheer boredom. I really don't pvp much but I do have experience in EWAR on this toon. And of course wormhole exploration and mission running. We flew the idea of character wardecs about a while ago. The biggest concern was the ability to wardec every single freighter in New Eden over the course of a week by somebody/group with too much isk. Marmite and Code. come to mind. Edit. And by we I mean C&P forum  I see what you are saying. It is just somewhat annoying when someone comes into your mission and starts salvaging your wrecks that you spent 15m blowing up. I still have that bastards name and if he does join a corp, I will wardec them. No matter that I am the only one in this corp, he will BOW DOWN BEFORE MY INCURSUS BLASTERS!!! Uh....ahem. Sorry about that. Mommy issues came up again. I have spent a lot of time in wormhole space, a fair bit of time in lowsec (where I learned I really am not good at pvp) and the rest in high sec. Currently, I haven't been playing much cause I am bored with what I am doing. I already sold my incursion battleship cause couldn't play F1 robot anymore, even though it was great isk for highsec. Trade and markets? Pfffft. Suck at it. So I fully support any way to make it more interesting in highsec. Morgan P.S. Save your isk and don't bother wardeccing me. I rarely undock these days. Got my Gunnery training going on!  Also go read my proposed change thread .
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1813
|
Posted - 2015.08.22 14:57:12 -
[10] - Quote
Bellatrix Invicta wrote:Why stop at CSM?
Bronson for Emperor! The position is open...
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1824
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Posted - 2015.08.23 10:49:27 -
[11] - Quote
Gimme Sake wrote:Bellatrix Invicta wrote:Why stop at CSM?
Bronson for Emperor! Bronson, the Saviour gave you his blessing, you can be our Empress. I agree Bronson would look rather fetching in a gown
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1850
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Posted - 2015.08.24 23:18:38 -
[12] - Quote
Vimsy Vortis wrote:Large mercenary alliances would frankly devolve into hard core trade hub campers if faced with a hard cap on wars. Previously when cost multipliers were a thing declaring more than 15 wars was pretty expensive (though current mercenary alliances tend to be larger and betternfunded) so the large groups just focused on declaring war on lots of big null entities and blowing up stuff on the 4-4 undock because thats what gets you the most bang for your buck.
A hard cap is reasonable if it's applied to corporations only like it used to be and is offset by something like a decreased cost per war (again like it used to be). When this was the case in the past it served as an incentive for war declaring corps to not be part of an alliance while also limiting their ability to provide content to a large membership. Decreased cost for corporations to declare war would also lower the bar for entry into highsec pvp.
Also special consideration has to be given to wars that result from a corps dropping out of an alliance, alliances failscading often creates large numbers of wars and having the game punish you for your enemy collapsing by locking out your war slots would be pretty ******* annoying. I think large merc alliances would probably dissolve or would change radically into high sec/low sec merc corps. There simply wouldn't be enough content for the current mega merc corps.
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1855
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Posted - 2015.08.25 10:49:03 -
[13] - Quote
Tora Bushido wrote:We've seen more then enough nerfes the last few years in Eve. I cant vote for anyone who wants to continue this path. And you lost me after a cap of 10 wars. Not sure if you were trolling. If not, your carebear level is WAY to HIGH.  I support the idea of hard cap of 10 or a serious scaling method like vimsy said IF and only IF there was instead a serious conflit driver added to highsec. And I do mean Serious. POS/POCO/Citadel Cities that you can't even lose assets from unlike a POS (WTF CCP???) are not content drivers on any meaningful scale. It would need to be a limited resource that could not be controlled by one (or even a half dozen) entity/s efficiently. Without something promoting lots of smaller scale conflicts any change reducing wardecs is a bad thing imo.
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1855
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Posted - 2015.08.25 10:52:45 -
[14] - Quote
Vimsy Vortis wrote:I agree with Tora. Quoted for posterity that future generations may find this when I say it happened
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1884
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Posted - 2015.08.26 22:46:06 -
[15] - Quote
Tora Bushido wrote:Sabriz Adoudel wrote:Tora Bushido wrote:Demerius Xenocratus wrote:How do you make your average highsec corp willing to stand and fight against experienced pvp'ers with minimum 30-40M SP in subcaps, a network of anonymous alts for support, who can escalate up to faction BS/T3 + logi fleets if seriously challenged You hire mercenaries to do the work for you, paid from the easy highsec money you made. Bigger doesnt always mean better. Just look at Jennifer, with a 1 man corp, that really can be very annoying (in a fun way) when we re at war with her. Yep. Jen enMarland commands my respect as a rival. That character and the player behind it would be fearsome indeed acting as an ally and leader of a bunch of newbs flying as a coherent and coordinated fleet. Edit. Or you get sneaky and get a spy into the aggressor corp and use your Intel superiority to lead them into a trap. Or you just swarm them with frigates and lose ten ships and six pods to kill one ship, and still winl the ISK war ten to one. Or you get spies from Marmite in your new corp, have them support you and lead your fleets for good Eve content..... Arumbaya Arumbaya... The risk is they might have too much fun themselves and decide to take another one of their Marmite holidays 
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1909
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Posted - 2015.08.27 23:15:15 -
[16] - Quote
Reppyk wrote:Hmm, I'm not sure I understand the main goal of this thread. Somewhat of a : 1/ Hey, we may get another C+P dude running for the CSM (people here mentioned the Bacon and Aleks, but our younger C+Pers should learn that Psychotic Monk, the Pirate King, almost made it. Oh, and don't forget Darius III was on the CSM, too). Hello there. 2/ Propositions, mostly about highsec mechanisms. It is a good idea for a CSM to present a bit his views of the game, but do not forget : a CSM member is not a game designer. Half of your job is giving CCP a first-hand feedback. 3/ But here I can read some interesting answers, which is the second part of a CSM : relaying the feedbacks of the players to CCP. I'm delighted to see proper, constructive arguments here. Kudos to everyone. Honestly, while I support this kind of initiative and Bronson seems to be a nice guy, I must tell that I feel that CCP won't do any highsec balancing for a while (2 to 3 years). Just last month, I found yet another loophole in this mess (this time, a way to be sure that your titan BPO that is sitting in a lab, inside a RFed tower, cannot be looted by the opponents once the tower becomes vulnerable again  ). Shh most bears don't know about that
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1921
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Posted - 2015.08.28 22:50:26 -
[17] - Quote
Guys I just died in DayZ to some bully with a sniper rifle. I lost 20 hours of gear permanently. Can I report him to my local police for bullying since this loss is permanent? Cause that's written into the bullying code somewhere that if the loss is permanent it's not ok right?
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1921
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Posted - 2015.08.28 23:07:58 -
[18] - Quote
Yong Shin wrote:Noragen Neirfallas wrote:Guys I just died in DayZ to some bully with a sniper rifle. I lost 20 hours of gear permanently. Can I report him to my local police for bullying since this loss is permanent? Cause that's written into the bullying code somewhere that if the loss is permanent it's not ok right? There is a reason that game, along with Rust, died. Still alive and vibrant every time I play it 
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1921
|
Posted - 2015.08.28 23:23:50 -
[19] - Quote
Yong Shin wrote:Noragen Neirfallas wrote:Yong Shin wrote:Noragen Neirfallas wrote:Guys I just died in DayZ to some bully with a sniper rifle. I lost 20 hours of gear permanently. Can I report him to my local police for bullying since this loss is permanent? Cause that's written into the bullying code somewhere that if the loss is permanent it's not ok right? There is a reason that game, along with Rust, died. Still alive and vibrant every time I play it  Is it?? The last time I tried playing about 4-5 months ago it seemed pretty dead. I was pretty bummed out. Would be good news to hear it's vibrant again. Well 3-4 servers with max pop and 30-50 other choices is vibrant for au . not sure what other areas are like
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1932
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Posted - 2015.08.29 23:43:04 -
[20] - Quote
Tengu Grib wrote:Aoife Fraoch wrote:Ganking (and can flipping too, which was an interesting mechanic prior to ore holds) is only one part of this problem frankly. At least to my perspective, the larger one if getting people into corps with workable war dec mechanics.
Tax on NPC corps did not really fix the problem, and just lead to disposable single person corps everywhere, as with dropping corp. I am not sure of the solution, but making it make sense for groups of people for whom PVP is incidental to their game play to work in groups and to have something worth fighting for as a the goal might lead to a better outcome than just swinging the nerf bat. Personally I'd like to see the advantages of being in a player corp and remaining there being such that nerfs to npc corps simply aren't necessary. There will always be people in them, out of corp freighters for instance, but that's not that big of a problem (or it wouldn't be if we gave the people who are there to mission and mine in 'safety' a reason to join a player corp. I have no answers for freighters but I am pretty sure carrot combined with a little stick is the solution for the rest. Everybody from industrialist, miner, mission runner etc through to PvPer should have a reason to be a part of a corp. I've said it before and I'll say it again it's actually eaiser and safer to run a corp from a chat channel and mailing list then as a member of the corp. That's sad
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1938
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Posted - 2015.08.31 07:23:14 -
[21] - Quote
Morgan Agrivar wrote:Ok, if my corp with just myself in it is wardecced by, let us just say Marmite, then I consider that bullying since I have a snowball's chance in hell of ever competing against that. I would still undock and fight to the best of my ability but honestly, I wouldn't stand a chance. Not everyone thinks the way or would get mad and undock to try to fight 1 vs 10+ and lose horribly.
If they want to wardec a one-man corp, it should be way more expensive than to wardec some large alliance like TEST. Just saying... It is way more expensive already...
To elaborate deccing test (4,378 members) costs 500mil isk. Deccing your 1 man corp costs 50mil isk. While deccing Test anybody would get 115k isk per member compared to 50 mil per member. If your 1 man corp gets decced it's usually for a reason.
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1939
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Posted - 2015.08.31 15:36:24 -
[22] - Quote
Bronson Hughes wrote: Under current mechanics, player corps can simply disband and reform with the net result being that the new corp is identical to the old corp in all but name.
So um it is identical in all including name. Once a corp is fully disbanded with no CEO you can now name it the same thing
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1939
|
Posted - 2015.08.31 16:06:08 -
[23] - Quote
Malt Zedong wrote:Bronson Hughes wrote:Malt Zedong wrote:Corporations in EVE are as interesting as their management makes them, period. I am not going to speak for anyone else, but I'd like to address this. You are both 100% right... and 100% missing the point.It is up to corp leaders and corp members to make a corp interesting. Boring people tend to make for boring groups, and I imagine that people would have a hard time arguing otherwise. On the other hand, people who are interesting, creative, and willing to put forth some effort to make their corp a fun place to be will tend to form interesting and fun corps. You are 100% spot on here. But that is not at all the reason why I'm proposing changes to player corps.Under current mechanics, player corps can simply disband and reform with the net result being that the new corp is identical to the old corp in all but name. There is no inertia to current player corps, no motivation to stay in one place. If some adversity that corp members don't want to tackle comes along (i.e. hostile wardec), they can simply run away with minimal consequence. This is counter to the nature of EvE, and the proposed changes to player corp mechanics are to make player corps an actual investment with real mechanics-based benefits, not just a place where creative players can form interesting corps. In essence, it's not about making player corps more interesting, it's about making the interaction between player corps more interesting*, because right now, it's far too easy for such interaction to be very boring. *(And adding some further benefits to player corp membership, but that's a means, not an end.) That is the point. Once you start taking away the decision making process from those people WHO DO make their corps attractive, you are essentially taking from them what makes then different. Then, as you said, creative people wont stop there, they will make MORE advances that are possible currently, and someone gets to ask those to be made a automatic thing, thus escalating until there is nothing left for players corps to do except be clones one from another. I dont blame you, because most people do deffend the game being like they want because of their own reasons. What I see is that a corp is not fun or usefull because of what specifically it offers, but how they differentiate one from another. The more you get things to be automatic, the more boring you make the whole thing. I think that corps need to have more resources, but I dont see how making them standardised will help in any way make the WHOLE community more interesting. The sky is falling. The sky is falling
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1940
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Posted - 2015.08.31 18:08:05 -
[24] - Quote
Bronson Hughes wrote:Noragen Neirfallas wrote:The sky is falling. The sky is falling Don't you have someone else to troll? (I mean this seriously. Shouldn't you be busy leading ARUMB to another successful dunk somewhere?) I'm attempting to sleep but failing miserably. Stupid alarm clock op last night
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1995
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Posted - 2015.09.09 10:12:58 -
[25] - Quote
Vimsy Vortis wrote:Faction navies are the reason casual highsec PVPers join marmite instead of joining faction warfare. THIS
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Noragen Neirfallas
Rabble Inc.
2003
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Posted - 2015.09.14 23:47:20 -
[26] - Quote
Nighthawk The Assassin wrote:Bronson Hughes wrote:Nighthawk The Assassin wrote:Nothing but a thread with
"destroy all npc corps, force every one to pvp, make high sec more kill newb friendly"
WTS Clue "Make Player Corps more profitable, force those who want highest profits to risk more, make more hisec more risk vs. reward friendly" Fixed that for you. "move players out of npc corps into dangerous areas so i can kill them easier" There, fixed it for you. It's the same ****, u want power, you want CSM and anyone can see thru this rubbish If u had ur way Lvl 4's would be in low sec only Kernite/Omber - 0.4 only and below No sentry guns No war dec fee's You're a pvp pilot, you're not fit to be on the CSM. Political Science Major here bro, don't even try it. You want new players to be killed easier than it is at present because you, like EVERY OTHER EMPIRE PVP PILOT are a 100% coward. Thanks :) Did you use 'bro' and ':)' and liberal use of 'Caps Lock' in any of your papers?
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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Noragen Neirfallas
Rabble Inc.
2003
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Posted - 2015.09.14 23:50:19 -
[27] - Quote
Nighthawk The Assassin wrote:Oh and don't spout about "Risk Vs reward"
Because PvP pilots spout this rubbish every time you try to nerf PvE harder and harder
Let's take away your links in high sec, they have to be on field and suspect "No, that's forced game play, you can't do that" - Hmm seem's Risk Vs Reward if u ask me, you risk a t3 to boost to get loot i.e the rewards on your kill.
Funny how these things work isn't it?
You want PvE nerfed, you want NPC corps kicking players out.
How dare you tell me, a paying customer, how to play this game, who the hell do you think you are? You don't have the right, you never did.
So how about if you want PvP like the old days
Remove capitals Remove JB's Remove Entosis
But no, you don't dare do that, then holding regions and null pvp would become super hard, you'd actually have to work to hold regions.
Here's an idea, keep your nose out of high sec and stick it back in null, stop trying to force NEW PLAYERS how to play the game i.e play it how you want them to play it, when you pay for their accounts, then you can spout rubbish, until then
STFU N GTFO because you're full of it Such anger, Much opinion, Many misunderstandings, Wow
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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